KMID : 0869120160180040296
|
|
±âÃÊ°£È£ÀÚ¿¬°úÇÐȸÁö 2016 Volume.18 No. 4 p.296 ~ p.304
|
|
The Effects of a Functional Game (Rejuvenescent Village) for Older Koreans¡¯ Cognitive Function, Instrumental Activities of Daily Living, Depression, and Life Satisfaction
|
|
Lim Kyung-Choon
Chun Min-Ho
|
|
Abstract
|
|
|
Objective: The purpose of this study was to explore the effects of a senior functional game (Rejuvenescent village) on cognitive function, instrumental activities of daily living (IADL), depression, and life satisfaction in Korea.
Methods: An one-group pretest-posttest design was used in this study. Data were collected twice (at the beginning and the end) from 100 elderly adults in S city who played ¡°Rejuvenescent village¡± 8 times (twice per week, one hour per session) for a month. Also they completed questionnaires on their cognitive function, IADL, depression, life satisfaction, and general characteristics. The data were analyzed using SPSS 20.0 programs.
Results: The mean age was 70.06(¡¾3.77) years, with a range of 65-80 years old. Among 100 subjects, 21% were male and 85% were young old. There were statistically significant differences in cognitive function (t=-3.32, p=.001), IADL (t=1.98, p=.049), and life satisfaction (t=-2.15, p=.034). Although there was no statistically significant difference in mean depression score (t=1.06, p=.292), categorized depression was statistically significant (¥ö2=62.97, p<.001).
Conclusion: The findings in this study show that the serious game (Rejuvenescent village) was effective for older Koreans¡¯ cognitive function, IADL, depression, and life satisfaction. Thus, we need to consider senior functional games to get health benefits by making elderly adults active with enjoyment.
|
|
KEYWORD
|
|
Functional game, Cognitive function, Activities of daily living, Depression, Life satisfaction
|
|
FullTexts / Linksout information
|
|
|
|
Listed journal information
|
|
|
|